scapestama.blogg.se

Ck2 agot compatible mods
Ck2 agot compatible mods










The spell mechanics themselves are quite simple you can use the spell that targets yourself from decision menu or if you wish to target others from character menu plots.

ck2 agot compatible mods

They have access to just a single spell – healing, although it’s a bit different than the one others have, it can heal just the most minor of injuries and depressed and stressed traits. The druids double as priests for the nature religion. The witches have the same healing spell as sorcerers and a curse, the curse is the only spell you can use directly on character do him harm. The sorcerer is the most powerful of magic user, in addition to immortality, they have access to largest variety of spells - heal, charm, protect, participate in battles or sieges. They can use the spells for themselves or for their liege if they are on the liege’s council as court magicians. All of them have access to short list of spells each suitable for specific situation. The mod has three kinds of magic users – sorcerers, druids and witches. The Witcher setting is full of magic in many different form - sorcerers, magic artifacts and wide variety of monster. The first developement diary will talk about magic. Hedge Knight COAs (AGOT), the_hdk & Rabid Bogling Republic Trade Events income-scaled and attribute-weighted, riknap Succession Law Factions for Ultimogeniture and Tanistry, Jordarkelf If you cannot help the mod by contributing to it do post your feedback, bugreports or ideas for features and events you would like to see. We are looking for any help we can get - scripters, history writers, artists. If anyone wants to help out with this mod contact me or talias or post on this thread.

ck2 agot compatible mods

  • All non-canon characters get fully randomized traits now, not pre-set ones as before.
  • ck2 agot compatible mods

  • Better random dynasty COAs thanks to rabid bogling.
  • Nilfgaardian rework: CBs, factions, weak/strong emperor mechanic.
  • Some new provinces, mostly taken from the new Witcher book "Sezon burz".
  • Duchy and Kingdom creation requirements fixed: You now only have to hold at least one of the de jure counties of the respective title.
  • Auto-divorce certain marriages between races.
  • Mages can hold their special mage towers, small counties on the map.
  • As always it contains content that isn't yet fully finished.Ĭompatible with 2.0.2, 2.0.3 and 2.0.4, previous saves won't work. We had more than 100 commits on the SVN so I'd say it is time to put a new version here.












    Ck2 agot compatible mods